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A good bluff depends
more on position than on any other factor. Strangely enough, it
is not the usual "good" position that you want for a successful
bluff; more often you should choose what would ordinarily be bad
position. For example, when there are four players in the pot, the
last player is in good position for playing a fair hand but in bad
position for bluffing. Those other three players, who checked to
him, all have the right to call, and because they all checked, none
will be afraid of the others. (However, at table stakes, where the
amount of a bet may be varied, "good position" is also
good bluffing position.)
The most successful bluff is one that makes the most dangerous opponent
think he is "in the middle." He may then drop the only
hand good enough for a call, for fear that one of the next players
can beat him.
For example: Draw poker, seven players, pass and out. A and B drop.
C opens, D drops, E stays, F raises, G and C stay. E now raises,
and he stands pat and bets after the draw. F is likely to drop a
fair hand because he cannot tell what G and C will do. G and C are
likely to drop against a pat hand anyway. (In this case, however,
if the game is conservative, E's bluff is dangerous, because there
may be many strong hands around the table.)
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